Backgammon
Race all 15 checkers around the board and bear them off before your opponent.
- Players
- 2
- Time
- 10–30 min
- Rounds
- 1
- Vibe
- Take a chance
How to play
- 01
The game randomly assigns sides and rolls one die for each: the higher roll starts and plays both values. The standard 15-checker setup is used; this single game has no doubling cube.
- 02
Each die is a separate checker move in your direction. A point occupied by two or more opposing checkers is blocked; a lone opposing checker is hit to the bar.
- 03
If you have checkers on the bar, you must enter them into the opponent's home board before making any other move.
- 04
You must use the greatest possible number of dice. If only one of two different dice can be played, the higher one must be used; doubles provide four equal moves.
- 05
You may bear off only after all 15 checkers reach your home board. An exact die bears off its point; an oversized die may bear off the farthest checker only when no checker is farther away.
- 06
Each turn has a two-minute limit. If it expires, the active player loses the game on time.
- 07
Either player may resign at any time; the opponent wins and earns 500 points.
- 08
Bearing off first earns 500 points. It is a 1,000-point gammon if the opponent bore off none, or a 1,500-point backgammon if they also have a checker on the bar or in the winner's home board.
Now bring the group together.
Create a room from the home page and send everyone the short code.